Archive of GTEX 2018 Professionals
Leonard Balsera
Brenda Cass
Brenda Cass is a software developer, data scientist, and game developer; has a master’s degree in Information Technology and Data Science; and has been part of General Electric’s prestigious Information Technology Leadership Program. She is a co-owner of Skirmisher Publishing, responsible for the company’s technical capabilities, a co-author of the Swords of Kos Fantasy Campaign Setting, and currently in development with the Swords of Infinity universal role-playing game system. She runs d-Infinity Online game magazine and the “d-Infinity Live!” channel on Twitch.
Adam Daigle
Jared Nielsen
During a ten year sabbatical to raise five children, Jared pursued many other interests including large venture capital projects (DowAgro.com), Mortgage industry projects (First Option Online), Sports Commerce projects (Fanatics.com), Tennis projects (ATPTour.com / WTATour.com), Private Jet Aviation (UVGo – iTunes), and most recently Enterprise Architecture for the International Space Station with NASA. Now he works in large oil and gas.
With the kids flying the coop, he began investing in game industry projects under the umbrella of the Illusionist Investment Group (www.illusioni.st) which has invested heavily in monthly RPG subscription crates (www.Mythoard.com, www.DwarvenCrate.com, www.CthulhuCrate.com) as well as the manufacturing of dice, dice towers, and dice collection displays (Google for Dice Fog Tower on Kickstarter).
His latest passion is publishing adventure modules for www.DwarvenEpics.com and www.CthulhuEpics.com as well as continuing to manufacture licensed and original miniature terrain sold at www.RPGStore.com and the Dungeons and Dragons Trading Post on Facebook (the largest direct sale group for D&D products). He is also investing in mobile apps and web games including www.hex20.com and other nascent projects.
He is always exploring new initiatives including 3D miniatures and terrain printing, mold making, plaster and resin casting, and custom RPG woodworking.
He also is eager to demonstrate his resin casting “Pour-a-Dungeon” events at trade shows which are a big hit with the kids and the adults alike as they pour their own dice, miniatures, terrain, or dice towers right there at the booth.
Kevin G. Nunn
Exposure to board games began at as a toddler, when his mother began teaching him the principles of chess. He’s been trying to make up for lost time ever since.
Kevin’s interest in game design appeared in the winter of 1980 with the design of his first roleplaying game. Several more roleplaying games and board games would follow.
Kevin’s published design credits to date include duck! duck! Go!, duck! duck! Safari!, Rolling Freight, Outlander: the Dice Game, and All You Can Eat. Kevin was also a contributing author to the anthology book Family Games: the 100 Best.