GTEX 2018 Professionals

Leonard Balsera

Leonard Balsera is the CEO and Creative Director of John Wick Presents. He is best known for his design and development work on Evil Hat Productions’ various Fate system games, such as the award-winning Dresden Files RPG, but has worked across the breadth of the industry, with credits from Pelgrane Press, Fantasy Flight Games, Green Ronin, Margaret Weis Productions, Onyx Path Publishing, Steve Jackson Games, and many others. When he isn’t eating, breathing, and sleeping hobby games, he spoils his cats rotten, reads voraciously, performs on stage occasionally, and plays a lot of video games. He lives at the intersection of memory and dream, but his physical body resides in Austin, Texas.

Brendan Cass

Brendan Cass is a software developer, data scientist, and game developer. He is co-owner of Skirmisher Publishing, LLC, and is the art director and product manager for all of its latest products. Among his latest projects are the Swords of Kos fantasy campaign setting, the upcoming Hekaton and Ragnarok: The Great Winter role-playing games, and the soon to be released City Builder: Platinum Edition. Brendan also runs d-Infinity.net and is a host on its weekly d-Infinity Live webcast every Thursday.

Adam Daigle

Raised under the technicolor sunset of refinery flares in warm and humid Southeast Texas, Adam Daigle has since relocated to the Pacific Northwest to work for Paizo, publisher of the Pathfinder and Starfinder roleplaying games. Adam started designing material for roleplaying games as a freelancer nearly ten years ago, writing for companies such as Paizo, Kobold Press, Green Ronin, and others before joining Paizo as a full-time developer working on Paizo’s award-winning Adventure Paths. In the past year, Adam was promoted to managing developer at Paizo, where he oversees and supports the most creative and passionate team of RPG developers he’s ever had the pleasure to work with. When not creating fantastic worlds, designing hideous monsters, and telling amazing stories, Adam distracts himself with drawing maps, cooking good food, listening to good music, and accepting drinks from strangers.

Kevin G. Nunn

Kevin G. Nunn has spent most of his life slowly migrating westward along I-10. This trend began at the age of two, when his parents settled in New Orleans, LA, continued at the age of six, when his parents resettled in Lafayette, LA, and carried on to the age of 30, when he and his bride Debra resettled in Houston, TX.

Exposure to board games began at as a toddler, when his mother began teaching him the principles of chess. He’s been trying to make up for lost time ever since.

Kevin’s interest in game design appeared in the winter of 1980 with the design of his first roleplaying game. Several more roleplaying games and board games would follow.

Kevin’s published design credits to date include duck! duck! Go!, duck! duck! Safari!, Rolling Freight, Outlander: the Dice Game, and All You Can Eat. Kevin was also a contributing author to the anthology book Family Games: the 100 Best.

James Shade

James Shade is the creative force behind Epic Age Media, which has spawned nearly 2 dozen board games, card games, roleplaying games, novels and music albums. Published titles include Galaxy Prime, Powers Beyond, All Hallows Eve, Roadkill Rumble, Wallet Warriors, Suburban Wars, Saga of 5 Ages, and others. Also founder of Darkside Gaming (1996-2007), he later expanded into film and television production, including the sitcom Morgue & Stein and the award-winning short film Tomboys. All good things will come to an end, however, when he grabs his whip and fedora and ventures into the field of archeology…

Michael O. Varhola

Michael O. Varhola is the founder of game company Skirmisher Publishing, LLC and editor-in-chief of d-Infinity Online game magazine. He is a writer who has authored or co-authored 34 books and games — including the swords-and-sorcery novel Swords of Kos: Necropolis, two fantasy writers guides, and Ghosthunting San Antonio, Austin, & Texas Hill Country — and who has published more than 200 games and related titles. He has edited, published, or written for numerous publications, including The New York Times, is a combat veteran who served eight years in the U.S. Army, and lives in the Hill Country north of San Antonio, Texas. He also has an active online presence, notably through Facebook, Twitter, and a variety of other blogs, forums, and sites.